


The 'experience debt' then has to be repaid before they can gain experience again. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. Divinity II utilizes some elements of games like Diablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters.
